Welcome to Reedville!

CONNOR
Age
(± 30 seconds)
CHASE
8 years 5
1 months 11
16 days 20
12 hours 1
1 minutes 15
11 seconds 11
 
 

Latest Posts

MightyBear: And Connor shows off HIS creativity . . . ( 2012-01-27 )
Connor's class project is to make a penguin out of materials salvaged from home.  He is very excited about it.  He wants to create a lifed-sized emperor penguin, which would be quite large, and I'm trying to point out that it will be awkward to transport to and from school.  But you know, if that's what he wants to do, so be it.

He's running around the house looking for supplies.  He started out by making a baby emperor penguin hatching from an egg.  Very cute idea.  Execution could use some work, but he's 8 and he's born of a family with zero craft skill, so I will give him an A+ for effort.  Then he moves on to the daddy penguin and asks me "Mom, do we have any giant plastic containers that are shaped and colored like a penguin?"  And I am 98% sure that he was not joking when he asked.
MightyBear: Creativity ( 2012-01-26 )
Creativity - It's an odd beast.
My kids create games nearly daily with bizarre themes and totally random-seeming rules.  Their latest game involves a blanket that keeps getting lost, and a kid who is cold.  One kid wraps Chase's "blankie" around himself and then runs and hides somewhere, playing the part of the errant blanket.  The other kid exclaims how cold he is and then finds the blanket.  Then he drags the blanket (with kid inside) to whatever spot they wanted to be warm.
There are all kinds of ridiculous rules that go along with this game, but I am not party to them.  I only hear the comments that imply them, such as "Connor, no, you can't go there because the hallway light is on and Mac is in the bedroom!  You have to wait for the turn to end before you can go in the hallway now.", or "You can only sit in the trash can during your rest period!"
So it seems like the rules they create require some level of creativity, right?
Which is why I find it perplexing when Chase's homework is to write a sentence containing the word "have", and there's even an example starter sentence:  "I have _____ " . . . .and he whines and moans because he can't think of any sentences which contain the word at all.
I say "You can't think of anything in the world at all that you have??" and he says "NOOOO!!!"
Connor's issue would have been that he couldn't think of a one letter word to end the sentence, and anything more would have seemed like extra work.  But Chase is just apparently the least creative person in the world!
The odd things I find myself working on with these kids!!!
MightyBear: A day at Magic Kingdom ( 2012-01-16 )
We went down to Orlando just before Christmas break in an attempt to squeeze in one last trip before the magic of meeting Mickey Mouse and friends in the flesh wears off for Chase.  It's probably the cutest thing ever to see a 6 year old swoon when they see their hero, and they're so excited to get those giant-sized hugs!

The first day we went to Magic Kingdom.  It was fairly crowded, so we spent a lot of our time trying to figure out how to not spend 45 minutes to an hour in line for every ride.  Lots of flash passes.  Also, lots of walking clear across the park, somehow, between every ride.  We absolutely murdered Sigourney's feet (who did not whine at ALL unlike my able-bodied older son.)

We hit up all of our favorites.  There were only two surprises this day, though - first, Connor convinced Chase to go on Space Mountain by telling him it was the slowest ride in the park, and that they used special effects to make it seem like you were going fast.  I did protest that it was not the SLOWEST ride in the park, but it was slow relative to scary modern roller coaster speeds.  I think he believed Connor more than he believed me, though, for whatever reason.

I forgot that when you ride on Space Mountain, it's a one seater, so I couldn't comfort him that easily.  But he rode it anyway, and afterward he neither disavowed his lying family nor declared that he would never ride it again, so I'm calling it a win.  When he gets older, he'll be a dare-devil roller-coaster rider!

So I found it funny that he DID seem to be afraid to go on the Haunted Mansion ride.  When we went a couple of years ago he seemed happy on that ride, so I was surprised when he was really balking this time around.  I insisted that he go, though, and I just talked him through everything that would happen before-hand (which made Mark furious at me because I was spoiling the surprises =P)

The second big surprise was the big hit of the day.  The people-mover.  It's like a sneak-preview ride for all the rides in Future World.  It's a very fast moving line, and the ride is a rather long, slow, meander through Future World.  And that's it.  So there you have it - my kids' ride rating system is a simple ratio of wait time to ride time.  I believe their ideal theme park would be a tram that drives you to a funnel cake cart and back to your car, over and over again.  Perhaps driven by Mickey Mouse or Pluto, to make the younger set happy.

We tried hard to stay up late for the light parade, but to stay up until 9 pm for something to START is just not going to happen with Chase, we found.  That is also very late for ME, so after a good try, I took a cab home with Chase.  On this ride, I got to quiz the cab driver about traffic around the area and why the traffic lights have blue lights on them.  (To indicate that there are police cameras there to catch you for running lights, apparently.)

Connor almost made it to the parade start time before melting down - 10 minutes to go!  But of course they made him stick it out and he did love the parade.  It was either that, or child-murder.  Those that stuck it out for the light parade had quite a time of it, as we kept camping out in apparently wrong spots, and then made bad choices for where to move after staff told us of our errors.  I'm sure the staff were well meaning, but it was frustrating to start camping out far before most people settled down only to be told we weren't in a good spot, and we should move *there* instead, only to be told (hours after moving) that we were in a handicapped-reserved zone (when ironically, my mom could hardly stand from arthritis!)  But they moved and had a good view anyway.  Live and learn!

MightyBear: Well, there's good news and there's bad news. . . ( 2012-01-16 )
(For Sigourney, anyway . . .)

On the way home from Christmas at Grandma's and Paw-paw's, Chase suggested we play 20 questions.  The good news is that even after a really fun weekend in Warner Robins, Chase was still thinking about you, since you were his mystery object; the very first one he picked.

The bad news is that you're evidently bigger than a car.  

(But perhaps you'll be consoled by the fact that this answer choice threw us off the Sigourney-scent for a good long while, and then we spent a good 20 minutes discussing whether something bigger than a car could sit inside a car.)
MightyBear: Connor consoles Chase . . . ( 2012-01-10 )
"Chase, NO ONE likes to go to bed . . . except for Dad.  But EVERYONE ELSE hates going to bed!"
MightyBear: Oh, is that how you do it? ( 2012-01-02 )
Thing, the second.

We were still on our way down to Orlando when Connor asked Mark if he could hear a particular song which none of us had readily available.

He then proceeded to tell Mark how to use a search engine.  In case any of you also want to learn how to use a search engine, here are his instructions:

"You open a browser and type www.google.com, then you can enter the name of the song in the blank that comes up."

This search engine stuff might revolutionize the use of the Internet!  You guys should try it out.
MightyBear: Riding in cars with boys ( 2012-01-02 )
We took a trip down to Orlando just before Christmas.  There were a few blog-worthy incidents, of course, but I'll write them as I feel like it (which means you may get just this one.  So savor it.)

Thing, the first!

We sent the boys to the rear seat of the van so I could mull over work problems with Mark in relative peace.  They were really well behaved, talking between themselves without needing parental refereeing for a change.  Mark and I finished our conversation and he was shifting back into default nap mode, so I listened to the boys.

They were playing 20 questions.  But 20 questions is SOOO old school.  They'd apparently decided to update it for the 21st century by pretending like it was taking place over e-mail.  And so this is what I heard:

Connor: Is it bigger than a car? Enter.
Chase: No. Enter.
Connor: Is it smaller than a car? Enter.
Chase: THAT'S A STUPID QUESTION. ENTER.
Connor: Oh!  Hah hah.  Is it brown?
Chase: YOU FORGOT TO SAY "ENTER!". Enter.
Connor: Oh! Enter.  Is it brown? Enter.

I did not pedantically correct their use of technology.  Yes, it seems more like a chat conversation than e-mail, but they self-narrate all the time, so I know that e-mail is what they were going for.

And later:

Chase: Does it move? Enter.
Connor: No. Enter.
Chase: Is it a car?  OH WAIT.  I DIDN'T SAY "ENTER"! Deletedeletedeletedeletedeletedelete. Is it a building? Enter.

I can't make this stuff up!!
MightyBear: Christmas Morning ( 2011-12-25 )
For the first time in years, the kids woke ME up.  They were up at 4:15.  Usually the rule is that they stay in bed until 5, but there was no controlling their Christmas spirit.

I got out of bed to make sure they didn't do anything crazy, and they opened their stockings.  Chase got two books.  He runs over with a book called "Wild Wolves," and says "MOM, MOM, is this Non-Fiction????"  

I said "Yes, I think it is. . ."

To which Chase replied "YAY YAY YAY!!!" and bounced around with joy.  When Sigourney stumbled out of bed at 5AM, he gleefully told her about his non-fiction windfall.  Apparently we've been inflicting too much of this awful fiction stuff on him in the past year.  Dad and Mom were both kind enough to wake up around 5 so the kids could open their presents.

Now the gifts are opened and everyone is happily playing video games or trying to catch a few extra hours of sleep.

Hope everyone has a Merry Christmas, or if you don't do that, a happy day where no stores are open followed by days of the streets being jammed with cars full of people returning unwanted gifts and taking advantage of post-Christmas sales!
Zeekar: Marcos goes a-shootin' ( 2011-12-18 )

As you all know, I am a manly man, a doer of deeds, who constantly seeks out new physical experiences and adventures...

<BillCosby>Riiiiight.</BillCosby>

OK, so I don't do anything manlier than home repair, and even then, I'm impressed with myself if I can patch a hole in drywall and not be able to point out the spot where it used to be from 11 yards away1. Nonetheless, somehow I found myself at a shooting range on a Friday night, making holes in a paper silhouette with a Glock 9mm.

This happened courtesy of my friend Eric, who - despite being a skinny computer geek - participates in things like scuba diving and paintball and other (shudder) physical activities. I know, right?

Anyway, I was supposed to go to Jody's company holiday party, but the logistics failed to work out. As we'd already arranged a babysitter in the person of the Right Honorable Thomas Seaver, I called up Eric and suggested a Guys' Night Out. He in turn suggested the gun range as our destination.

This is a new entry in his manly-pastime schedule; he's only been at it for a couple weeks, although has already managed to squeeze in five visits to the range and has purchased his own personal sets of ear and eye protection. It has been on my "to try" list for a while, so I figured, what the heck. Lower barrier to entry than paintball. So off we went.

Now, Eric, as I said, has all of two weeks on me in this sport, but nonetheless decided to pull an Obi-Wan and take charge of my teaching himself. Spoiler Alert: this worked out better than it did for ol' Ben, as I have so far not turned to the dark side or killed anyone, even accidentally. It probably helped that I already knew basic gun safety2.

First impressions: holy crap, is it easy to get in. You just walk up to the counter, hand them your driver's license, and walk away with a gun and ammunition. They didn't do a background check, or even make me listen to a safety lecture!

(Attention, criminals: this is, however, not a recommended way to acquire a gun and ammunition. First, there's that whole surrendering-your-driver's license thing, but beyond that, you're in a building full of people who either have a gun in their hands or several guns within arm's reach. Not a good place to make a run for it.)

So there I was, carrying a real, live gun and a box of bullets. We walked through an airlock-style arrangement of doors designed to keep the lound booms from making it out to where people aren't wearing earmuffs, and there was the range. It's a big, long, concrete room with a row of stalls across the short dimension, each with a clothesline-type arrangement for moving the paper targets out to the desired distance, and red stripes on the floor marking off every 2½ yards. I was going to let Eric go first - the ol' watch-and-learn - but he told me to go for it. Yikes!

We started with a .22-caliber revolver. .22-caliber bullets are relatively small4. They are so small, in fact, that the cylinder holds ten shells instead of six, which I assume is a feature specifically designed for shootouts with the type of smartass who counts their adversary's shots. "Ha-HA!", they cry, leaping out from behind their cover. " You're all out of... " BLAM!

Eric reiterated the Prime Directive of range safety (keep the gun pointed downrange at all times), showed me how to load the gun, and then put me into a basic stance. Having recently watched an episode of Mythbusters that featured shooting stances, I decided to try showing off: "This is called the 'Weaver', right?" "Nope, this is the Isosceles." Smackdown!

Having been given basic instruction by Eric, my thoughts during that first shot went something like this: "OK, pick up the gun, hand on the grip, finger straight out along the barrel. Feet shoulder-width apart, arms out, bent a little at the elbows. Left hand comes up to support the gun. Line up the sights. Pull back the hammer. Move finger onto trigger. Breathe in. Start to breathe out. Give the trigger a gentle squBOOM!eeze?"

It took several seconds for me to remember to finish breathing out. That's how I learned that there's not much travel left in that trigger once the hammer is cocked. I've heard the term "hair-trigger", but now I know what it feels like.

I did all right with my first grouping, but despite the relatively light weight of the gun, my arms got tired fast, and my shots spread out on the target like an expanding cloud. After 50 rounds, I yielded the lane to Eric, who proceeded to show me up. After he'd also shot his way through 50 rounds, we traded the revolver in for a Glock 9mm, a.k.a. "generic TV gun". These shells were a lot bigger, but it still held ten at a time. (Not being a revolver helps.)

The Glock's trigger, unlike the revolver's, was not a mindreader; I definitely had to squeeze with intent to get the gun to fire. So I wasn't so surprised by the timing when it went off. Instead, I was surprised by the very-much-louder boom. And the recoil. And the fact that the spent cartridge went flying up and out as if a tiny kicker had punted it from inside the chamber. You didn't prepare me for that, TV!

I was pleased to see that my shot had poked a hole right through the X in the middle of the silhouette target. My next two, however, were outside of the red zone entirely, in the 9 ring. Eric said that's because the gun surprised me with its power and I was now afraid of it.

Now, if you're going to pick something to be afraid of, guns aren't the worst choice, but it is kind of silly, not to mention counterproductive, to be afraid of the one you yourself are trying to shoot. Eric advised me to relax: "The gun won't hurt you." (This was not entirely true, as I accidentally put a thumb behind the slide on one of my shots. Pro tip: this is not recommended.) So I took a break and centered myself, and likewise centered my next several shots. All together, out of 20 shots aimed at the center from 7½ to 10 yards, 18 were in the red, and 11 of those were in or on the innermost ring. Not bad for a first-timer.

Anyway, after Eric took his shots, we turned our stuff in, paid the bill, washed the dust off our hands and faces, and went to dinner. What I learned: guns are freaking loud, shooting them can in fact be fun, and I don't totally suck at it. Good to know.
  • 1 11 lawns, that is.
  • 2 Source: patter from Penn and Teller's bullet-catching trick.3
  • 3 "Illusion, Michael."
  • 4 ..which just makes the fact that they can kill you even more impressive, I suppose.
MightyBear: Die, die, die!!!! ( 2011-12-13 )
Grandma sent home a bread kit that makes an artisan-type loaf in under an hour, so Connor and I made it today.

As usual, I'm explaining the process to the kids.  I mentioned that yeast is alive, and that was extremely interesting to them.  They wanted to know all about these yeast guys.  Mainly, they wanted to know if the bread they ate was still alive in some way.

I said no, by the time you eat the bread, the yeast is pretty dead.  You wake it up by warming it, you feed it some sugar, it gets fat and makes your bread puffy.  When you bake the bread, the yeast is killed off. 

Well that wasn't enough information.  Was I SURE that the yeast didn't die when I mixed in the flour?  Yeah, I was sure, otherwise it wouldn't rise at all.  Does it die after the bread rises?  No, I don't think so.  Does it die the instant I put the bread in the oven?  Probably not, but soon after, I'm sure.  

They made me look it up on the Google.  Yeast dies at 120 degrees.  So then I had to explain how the entire loaf doesn't heat to 120 the instant we put it in the oven.

Basically, they have been gleefully anticipating the death of this poor, hard-working yeast since I told them about the process.  They are dancing around the house saying "DIE, the yeast is DYING!!  DIE DIE!!!"

Leave it to a little boy to make bread-making violent.